During Week #2 of lessons with SpartaCodingClub, I learned how to code even more game mechanics such as making an ingame object follows your cursor and even react with other objects using collision
got a bit more insight into animation (such as going from an idle animation to a dying animation sequence)
as well as creating a score board using UI functions which is able to retain memory of the player's highest score.
Recreating the second lesson's sample game was a fun procress in itself but the gameplay was also a bit more fun than the last.
Onto the next lesson! :D