[HCI] Usefulness - Mental Model
Goals of the Study
- What is USFULNESS
Whether using digital systems helps people effectively achieve their goals.
- What needs to be understood?
- Mental model
What people have in mind about the valuel, function & structure of a digital system
- Can be divided by three depending on the level of abstraction
- Structural model
- Functional model
- Value model
- Functional value
- Playful value
- Personal value
- Social value
- Can be divided by three depending on perspective
- User model
- Developer model
- System image
Usefulness
- Problem space
- Initial state
- Goal state
- Operator
- Condition
- Design space
- all product and service alternatives의 집합
- Mental model : Model of the system drawn in a user's mind, user perspective
Mental Model
- 사람마다 다른 knowledge structure
- Dynamic
상황에 대해 자율적으로 수정과 업데이트 가능, target들은 사람의 머리에 가상적으로 작동
- Incomplete and sometimes conflicting
개인 인지 능력에 영향을 받는다. 사람에 의존되기 때문에 정확 혹은 부정확한 model이 만들어진다.
Mental model의 역할
- Describing phenomenon
- Explaining reason
- Predictin future
User vs Developer
Norman's Action Cycle
- What do I want to accomplish?(goal)
- What are the alternative actions sequences?(plan)
- What action can I do now?(specify(
- How do I do it?(perform)
- What happened?(perceive)
- What does it mean?(interpret)
- Is it okay? Have I accomplished my goal?(compare)
Mental Model and Behavioral Theory
- Gulf of execution(실행차)
- Gulf of evaluation(평가차)