using UnityEngine;
using UnityEngine.UI;
public Text timeTxt;
float time = 0.0f;
void update()
{
time += Time.deltaTime;
timeTxt.text = time.Tostring("N2");
}
void Start()
{
for(int i = 0; i < 16; i++)
{
GameObject go = Instantiate(card, this.transform);
float x = (i % 4) * 1.4f - 2.1f;
float y = (i / 4) * 1.4f - 3.0f;
go.transform.position = new Vector2(x, y);
}
}
using System.Linq;
int[] arr = { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 };
arr = arr.OrderBy(x => Random.Range(0f, 7f)).ToArray();
public void OpenCard()
{
anim.SetBool("isOpen", true);
front.SetActive(true);
back.SetActive(false);
}