// Movement rate in units of cm/s
float MovementRate = 50.f;
float RotationRate = 45.f;
// MovementRate * DeltaTime (cm/s) * (s/frame)
// 이동
AddActorWorldOffset(FVector(MovementRate * DeltaTime, 0.f, 0.f));
// 회전
AddActorWorldRotation(FRotator(0.f, RotationRate * DeltaTime, 0.f));
DRAW_SPHERE_SingleFrame(GetActorLocation());
// DebugLine & DebugPoint 그리기
DRAW_VECTOR_SingleFrame(GetActorLocation(), GetActorLocation() + GetActorForwardVector() * 100.f);