디버그 매크로
#pragma once
#include "DrawDebugHelpers.h"
#define DRAW_SPHERE(Location) if (GetWorld()) DrawDebugSphere(GetWorld(), Location, 25.f, 12, FColor::Red, true);
#define DRAW_LINE(StartLocation, EndLocation) if (GetWorld()) DrawDebugLine(GetWorld(), StartLocation, EndLocation, FColor::Red, true, -1.f, 0, 1.f);
#define DRAW_POINT(Location) if (GetWorld()) DrawDebugPoint(GetWorld(), Location, 15.f, FColor::Red, true);
#define DRAW_VECTOR(StartLocation, EndLocation) if(GetWorld()) \
{ \
DrawDebugLine(GetWorld(), StartLocation, EndLocation, FColor::Red, true, -1.f, 0, 1.f); \
DrawDebugPoint(GetWorld(), EndLocation, 15.f, FColor::Red, true); \
}
디버그 그리기
void AItem::BeginPlay()
{
Super::BeginPlay();
UWorld* World = GetWorld();
FVector Location = GetActorLocation();
FVector Forward = GetActorForwardVector();
DRAW_SPHERE(Location);
//DRAW_LINE(Location, Location + Forward * 100.f);
//DRAW_POINT(Location + Forward * 100.f);
DRAW_VECTOR(Location, Location + Forward * 100.f);
}