# baekjoon 1966

호진·2023년 3월 25일
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## Idea

In C language, I have to implement all the functions, so it's a pretty tricky problem.

First, node definition and queue initialization + isEmpty function

isEmpty function returns 1 when the queue is empty.

typedef struct Node {
int data;
struct Node* next;
}Node;

typedef struct Queue {
Node* front;
Node* rear;
int count;
}Queue;

int isEmpty(Queue* queue) {
return queue->count == 0;
}

void initQueue(Queue* queue) {
queue->front = NULL;
queue->rear = NULL;
queue->count = 0;
}

And then enqueue function and dequeue function.
These functions add and substract data.

void enQueue(Queue* queue, int data) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->data = data;
newNode->next = NULL;

if (isEmpty(queue)) {
queue->front = newNode;
}
else {
queue->rear->next = newNode;
}
queue->rear = newNode;
queue->count++;
}

void deQueue(Queue* queue) {
if (isEmpty(queue)) {
return;
}
queue->front = queue->front->next;
queue->count--;
}

Finally, Key functions this exercise.

passed function sends the previous data back.
checkPriority function returns if there is that has data larger than front node.
findingTargetNode function finds target node.
checkTarget function finds result.

void passed(Queue* queue) {
queue->rear->next = queue->front;
queue->rear = queue->front;
queue->front = queue->front->next;
queue->rear->next = NULL;
}

int checkPriority(Queue* queue) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode = queue->front->next;
int data = queue->front->data;

for (int i = 0; i < (queue->count - 1); i++) {
if (newNode->data > data) {
return 1;
}
newNode = newNode->next;
}

return 0;
}

Node* findingTargetNode(Queue* queue, int index) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode = queue->front;

for (int i = 0; i < index; i++) {
newNode = newNode->next;
}

return newNode;
}

int checkTarget(Queue* queue, int target) {
Node* newNode = (Node*)malloc(sizeof(Node));
Node* targetNode = (Node*)malloc(sizeof(Node));

targetNode = findingTargetNode(queue, target);

newNode = queue->front;
int cnt = 1;

while (1) {
if (checkPriority(queue)) {
passed(queue);
}
else {
if (queue->front == targetNode) {
return cnt;
}
else {
deQueue(queue);
cnt++;
}
}
}
}

main

int main(void) {
int data;

int T;

scanf("%d", &T);

for (int i = 0; i < T; i++) {
int n, target, data;
Queue queue;

scanf("%d %d", &n, &target);
initQueue(&queue);

for (int j = 0; j < n; j++) {
scanf("%d", &data);
enQueue(&queue, data);

}
printf("%d\n", checkTarget(&queue, target));
}

return 0;
}

### Logic

INPUT

testcase line1
n target line2
dats line3

=>

enqueue datas

=>

finding target
if there is that has data larger than front node.

• true : front node is sent queue's rear
-- if queue->front equal targetNode
-- true : return cnt
-- else : dequeue and cnt++

## Code

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>

// acmicpc.net 1966

typedef struct Node {
int data;
struct Node* next;
}Node;

typedef struct Queue {
Node* front;
Node* rear;
int count;
}Queue;

int isEmpty(Queue* queue) {
return queue->count == 0;
}

void initQueue(Queue* queue) {
queue->front = NULL;
queue->rear = NULL;
queue->count = 0;
}

void enQueue(Queue* queue, int data) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->data = data;
newNode->next = NULL;

if (isEmpty(queue)) {
queue->front = newNode;
}
else {
queue->rear->next = newNode;
}
queue->rear = newNode;
queue->count++;
}

void deQueue(Queue* queue) {
if (isEmpty(queue)) {
return;
}
queue->front = queue->front->next;
queue->count--;
}

void passed(Queue* queue) {
queue->rear->next = queue->front;
queue->rear = queue->front;
queue->front = queue->front->next;
queue->rear->next = NULL;
}

int checkPriority(Queue* queue) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode = queue->front->next;
int data = queue->front->data;

for (int i = 0; i < (queue->count - 1); i++) {
if (newNode->data > data) {
return 1;
}
newNode = newNode->next;
}

return 0;
}

Node* findingTargetNode(Queue* queue, int index) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode = queue->front;

for (int i = 0; i < index; i++) {
newNode = newNode->next;
}

return newNode;
}

int checkTarget(Queue* queue, int target) {
Node* newNode = (Node*)malloc(sizeof(Node));
Node* targetNode = (Node*)malloc(sizeof(Node));

targetNode = findingTargetNode(queue, target);

newNode = queue->front;
int cnt = 1;

while (1) {
if (checkPriority(queue)) {
passed(queue);
}
else {
if (queue->front == targetNode) {
return cnt;
}
else {
deQueue(queue);
cnt++;
}
}
}
}

void display(Queue* queue) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode = queue->front;

for (int i = 0; i < queue->count; i++) {
printf("%d", newNode->data);
newNode = newNode->next;
}
printf("\n");
}

int main(void) {
int data;

int T;

scanf("%d", &T);

for (int i = 0; i < T; i++) {
int n, target, data;
Queue queue;

scanf("%d %d", &n, &target);
initQueue(&queue);

for (int j = 0; j < n; j++) {
scanf("%d", &data);
enQueue(&queue, data);

}
printf("%d\n", checkTarget(&queue, target));
}

return 0;
}
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