
item.h
UCLASS() class SLASH_API AItem : public AActor { GENERATED_BODY() public: AItem(); private: UPROPERTY(VisibleAnywhere) UStaticMeshComponent* ItemMesh; };
item.cpp
AItem::AItem() { PrimaryActorTick.bCanEverTick = true; ItemMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ItemMesh")); RootComponent = ItemMesh; }