// shadow.fx Shader코드
VS_OUT VS_Main(VS_IN input)
{
VS_OUT output = (VS_OUT)0.f;
output.pos = mul(float4(input.pos, 1.f), g_matWVP);
output.clipPos = output.pos;
return output;
}
float4 PS_Main(VS_OUT input) : SV_Target
{
return float4(input.clipPos.z / input.clipPos.w, 0.f, 0.f, 0.f);
}