if (_type == PROJECTION_TYPE::PERSPECTIVE) _matProjection = ::XMMatrixPerspectiveFovLH(_fov, width / height, _near, _far); // 투영 변환 행렬 else _matProjection = ::XMMatrixOrthographicLH(width * _scale, height * _scale, _near, _far); // 직교 투영 변환 행렬