[UE5] ๐Ÿ—บ๏ธ Nav Mesh Volume Rendering Issue

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๊ฐœ์š”

๐Ÿ—บ๏ธ Nav Mesh Volume ๋ Œ๋”๋ง ์ด์Šˆ

๋ฌธ์ œ ์—†์ด ์ •์ƒ์ ์œผ๋กœ ์ž˜ ๋™์ž‘ํ•˜๋˜ AI๊ฐ€ ์ž‘์—… ๋„์ค‘ ์ด์ƒํ•ด์กŒ๋‹ค.
Behavior Tree๋ฅผ ์‚ฌ์šฉํ•œ AI์ธ๋ฐ Move To ๋…ธ๋“œ์—์„œ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๋Š” ๊ฒƒ์„ ์•Œ๊ฒŒ ๋˜์—ˆ๊ณ ,
Nav Mesh Volume๊ณผ ๊ด€๋ จ์ด ์žˆ๊ฒ ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค์–ด์„œ ์ˆ˜์ •ํ•˜์˜€๋‹ค.

์ฐธ๊ณ  ํฌ๋Ÿผ


๋ณธ๋ก 


๐Ÿ—บ๏ธ Nav Mesh Volume ๋ Œ๋”๋ง ์ด์Šˆ

์œ„์ ฏ ์ž‘์—…์„ ํ•˜๊ณ  Open Level์„ ํ†ตํ•ด ๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•˜์˜€๋‹ค.

์ด๋•Œ, Open Level์„ ํ†ตํ•ด ๋‹ค๋ฅธ ๋ ˆ๋ฒจ๋กœ ์ด๋™์„ ํ•˜๋‹ˆ ๊ธฐ์กด ์„ค์ •ํ•ด๋‘์—ˆ๋˜
๋ ˆ๋ฒจ์˜ Nav Mesh๊ฐ€ ๋™์ž‘ํ•˜์ง€ ์•Š์•˜๋‹ค.

์‚ญ์ œํ•˜๊ณ  ๋‹ค์‹œ ๋งŒ๋“ค๊ณ , ์ €์žฅํ•˜๊ณ , ์—๋””ํ„ฐ๋ฅผ ๊ป๋‹ค ์ผœ๋ด๋„ ์•ˆ๋œ๋‹ค...

๊ทธ๋Ÿฌ๋‹ค ํฌ๋Ÿผ์—์„œ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•์„ ์ฐพ์•˜๋‹ค.

ํ•ด๊ฒฐ

ํ”„๋กœ์ ํŠธ ์„ค์ •์œผ๋กœ ๋“ค์–ด๊ฐ€์ž.

Engine - Navogatin Mesh๋กœ ๋“ค์–ด๊ฐ€์ž.
์ญ‰ ๋‚ด๋ฆฌ๋‹ค ๋ณด๋ฉด ์žˆ๋‹ค.

Runtime - Runtime Generation์ด Static์œผ๋กœ ๋˜์–ด ์žˆ์„ ๊ฒƒ์ด๋‹ค.
์ด๋ฅผ Dynamic์œผ๋กœ ๋ณ€๊ฒฝํ•˜์ž.

๊ทธ๋Ÿผ ๋ฌธ์ œ ์—†์ด ๋™์ž‘ํ•œ๋‹ค... 2์‹œ๊ฐ„ ๋™์•ˆ BT ๋ฐ์ฝ”๋ ˆ์ดํ„ฐ๋งŒ ๋งŒ์ง€๊ณ  ์žˆ์—ˆ๋Š”๋ฐ...


๋งˆ๋ฌด๋ฆฌ

์ถ”๊ฐ€๋กœ ๋ ˆ๋ฒจ ์ŠคํŠธ๋ฆฌ๋ฐ์„ ํ•œ ๊ฒฝ์šฐ, persistent level์— Nav Mesh๊ฐ€ ๋ฐฐ์น˜๋˜์–ด ์žˆ์–ด์•ผ ๋™์ž‘ํ•œ๋‹ค๊ณ  ํ•œ๋‹ค.
์ „ ๋ ˆ๋ฒจ ์ŠคํŠธ๋ฆฌ๋ฐ๋„ ์•ˆํ–ˆ๋Š”๋ฐ ๋ญ๊ฐ€ ๋ฌธ์  ์ง€...

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