[UE5/C++] ๐ŸŒ Unreal์—์„œ Http ์š”์ฒญํ•˜๊ธฐ (1)

Singery00ยท2024๋…„ 9์›” 25์ผ
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UE5 C++

๋ชฉ๋ก ๋ณด๊ธฐ
19/20
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๊ฐœ์š”

๐ŸŒ ์–ธ๋ฆฌ์–ผ ์—”์ง„์—์„œ Http ์š”์ฒญ์œผ๋กœ ํ†ต์‹ ํ•ด๋ณด์ž.

๋ฐฑ์—”๋“œ ์„œ๋ฒ„๋ฅผ ๊ตฌ์ถ•ํ•˜์—ฌ API ํ†ต์‹ ์„ ํ•  ์ˆ˜ ์žˆ๋Š” ํ”„๋กœ์ ํŠธ๋ฅผ ํ•ด๋ณด๊ณ  ์‹ถ์–ด์กŒ์Šต๋‹ˆ๋‹ค.

๊ทธ๋ž˜์„œ ์–ธ๋ฆฌ์–ผ ์—”์ง„์—์„œ Http ์š”์ฒญ์„ ๋ณด๋‚ด๊ณ  ๊ฐ’์„ ๋ฐ›์•„
JSON์„ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์„ ์‹œ๋ฆฌ์ฆˆ๋กœ ์ •๋ฆฌํ•ด๋ณด๋ ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค.

์ฐธ๊ณ  ์˜์ƒ


๋ณธ๋ก 

์˜์กด์„ฑ ์ถ”๊ฐ€

ํ”„๋กœ์ ํŠธ๋ช….Build.cs ํŒŒ์ผ์„ ์—ด์–ด์ฃผ์„ธ์š”.

๊ทธ๋ฆฌ๊ณ  ์•„๋ž˜์— Http, Json์˜ ์˜์กด์„ฑ ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ด์ฃผ๊ฒ ์Šต๋‹ˆ๋‹ค.

public class API_Test_Project : ModuleRules
{
	public API_Test_Project(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore","UMG" });

		// ์ถ”๊ฐ€
		PrivateDependencyModuleNames.AddRange(new string[] { "HTTP", "Json" });

	}
}

GameMode ์ƒ์„ฑ

C++ ํด๋ž˜์Šค ์ƒ์„ฑ

C++๋กœ ๊ฒŒ์ž„ ๋ชจ๋“œ๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ค์–ด ์ฃผ๊ฒ ์Šต๋‹ˆ๋‹ค.

GameModeBase ์„ ํƒํ•˜์‹œ๊ณ  ์ด๋ฆ„์€ ์ ๋‹นํžˆ ์ง€์–ด ์ฃผ์„ธ์š”.

ํ—ค๋” ํŒŒ์ผ ์ž‘์„ฑ

์šฐ์„  ํ—ค๋”๋ฅผ ์ถ”๊ฐ€ํ•ด์ฃผ๊ฒ ์Šต๋‹ˆ๋‹ค.
์ผ๋‹จ Http.h ํ•˜๋‚˜๋งŒ ์ถ”๊ฐ€ํ•ด์ฃผ์„ธ์š”.

FHttpMoudle

๊ทธ๋ฆฌ๊ณ  ๋ณ€์ˆ˜ํ•˜๋‚˜๋ฅผ ์ถ”๊ฐ€ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

ํ•ด๋‹น ๋ณ€์ˆ˜๋Š” HTTP ์š”์ฒญ์„ ๊ด€๋ฆฌํ•˜๋Š” FHttpModule๋กœ HTTP ์š”์ฒญ์„ ์ƒ์„ฑ, ๊ด€๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.

public:

	FHttpModule* Http;

};

OnResponseReceived

์ด๋ฒˆ์—” HTTP ์š”์ฒญ์˜ ์‘๋‹ต์„ ์ฒ˜๋ฆฌํ•˜๋Š” ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ์„ ์–ธํ•ด์ฃผ๊ฒ ์Šต๋‹ˆ๋‹ค.

public:

	void OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
	
};

HTTP ์š”์ฒญ์„ ๋ณด๋‚ธ ํ›„ ์„œ๋ฒ„๋กœ๋ถ€ํ„ฐ ์‘๋‹ต์„ ๋ฐ›์„ ๋•Œ ํ˜ธ์ถœ๋ฉ๋‹ˆ๋‹ค.

๊ฐ ๋งค๊ฐœ๋ณ€์ˆ˜์— ๋Œ€ํ•ด์„œ ์„ค๋ช…ํ•˜์ž๋ฉด ์•„๋ž˜์™€ ๊ฐ™์Šต๋‹ˆ๋‹ค.

  1. FHttpRequestPtr Request / ์š”์ฒญ์„ ๋‚˜ํƒ€๋‚ด๋Š” ํฌ์ธํ„ฐ๋กœ ์ •๋ณด๋ฅผ ํ™•์ธํ•˜๊ฑฐ๋‚˜ ์š”์ฒญ์„ ์ถ”์ ํ•˜๋Š” ๋ฐ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.
  2. FHttpResponsePtr Response / ์„œ๋ฒ„๋กœ๋ถ€ํ„ฐ ๋ฐ›์€ ์‘๋‹ต ๋ฐ์ดํ„ฐ๋ฅผ ์ด ๊ฐ์ฒด์—์„œ ๊ฐ€์ ธ์˜ฌ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  3. bool bWasSuccessful / ์š”์ฒญ ์„ฑ๊ณต ์—ฌ๋ถ€ ๋ฐ˜ํ™˜

HttpCall ํ•จ์ˆ˜

HTTP ์š”์ฒญ์„ ์ƒ์„ฑํ•˜๊ณ  ์š”์ฒญํ•  ๋‚ด์šฉ์„ ์ด ํ•จ์ˆ˜์— ์ž‘์„ฑํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

์ธ์ž๋กœ HTTP ์š”์ฒญ์„ ๋ณด๋‚ผ URL๊ณผ ์š”์ฒญ ๋ฐฉ์‹์„ ๊ฐ€์ง‘๋‹ˆ๋‹ค.

public:
	UFUNCTION(BlueprintCallable)
	void HttpCall(const FString& InURL, const FString& InVerb);
};

์ „์ฒด ํ—ค๋” ํŒŒ์ผ ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค.

์†Œ์Šค ์ฝ”๋“œ ์ž‘์„ฑ

HTTP ์ดˆ๊ธฐํ™”

์ƒ์„ฑ์ž ๋ถ€๋ถ„์—์„œ Http ๋ณ€์ˆ˜์— ๋Œ€ํ•ด์„œ ์ดˆ๊ธฐํ™”๋ฅผ ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

FHttpModule::Get()์€ Unreal Engine์—์„œ ์ œ๊ณตํ•˜๋Š” ์‹ฑ๊ธ€ํ†ค ํŒจํ„ด์œผ๋กœ ๊ตฌํ˜„๋œ FHttpModule ๊ฐ์ฒด๋ฅผ ๋ฐ˜ํ™˜ํ•˜๋Š” ํ•จ์ˆ˜์ž…๋‹ˆ๋‹ค.
HTTP ์š”์ฒญ์„ ์ƒ์„ฑํ•˜๊ณ  ๊ด€๋ฆฌํ•˜๋Š” ๋ชจ๋“ˆ์ธ FHttpModule์˜ ์ธ์Šคํ„ด์Šค๋ฅผ ์ „์—ญ์ ์œผ๋กœ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

HttpCall ํ•จ์ˆ˜ ์ž‘์„ฑ

์šฐ์„  Http๋ฅผ ์š”์ฒญํ•  ๊ฐ์ฒด๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

ํ•ด๋‹น ๊ฐ์ฒด๋Š” IHttpRequest ํƒ€์ž…์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

IHttpRequest๋Š” Unreal Engine์˜ HTTP ์š”์ฒญ์„ ๋‚˜ํƒ€๋‚ด๋Š” ์ธํ„ฐํŽ˜์ด์Šค์ž…๋‹ˆ๋‹ค.
HTTP ์š”์ฒญ์„ ์ƒ์„ฑํ•˜๊ณ  ์„œ๋ฒ„์— ์ „์†กํ•˜๋ฉฐ, ์‘๋‹ต์„ ๋ฐ›์„ ๋•Œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋ฉ”์„œ๋“œ๋“ค์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

IHttpRequest ์ž์ฒด๋Š” ์ธํ„ฐํŽ˜์ด์Šค์ด๊ธฐ ๋•Œ๋ฌธ์— ์ง์ ‘ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜ ์—†์œผ๋ฉฐ,
Unreal Engine์—์„œ ์ œ๊ณตํ•˜๋Š” HTTP ๋ชจ๋“ˆ(FHttpModule)์„ ํ†ตํ•ด ํ•ด๋‹น ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๊ตฌํ˜„ํ•œ ๊ฐ์ฒด๊ฐ€ ๋ฐ˜ํ™˜๋ฉ๋‹ˆ๋‹ค.

Http ์š”์ฒญ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•ด Request ๋ณ€์ˆ˜์— ์ €์žฅํ•ฉ๋‹ˆ๋‹ค.

// ์ง€์ •๋œ URL๋กœ HTTP ์š”์ฒญ์„ ๋ณด๋‚ธ๋‹ค.
// InVerb๋Š” Get,Post ๋“ฑ ์š”์ฒญ ๋ฉ”์„œ๋“œ์ด๋‹ค.
void AGM_API_Test::HttpCall(const FString& InURL, const FString& InVerb)
{
	// Http ์š”์ฒญ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•ด Request๋ณ€์ˆ˜์— ์ €์žฅํ•œ๋‹ค.
	TSharedRef<IHttpRequest> Request = Http->CreateRequest();

}

IHttpRequest ํƒ€์ž…์˜ ์ฃผ์š” ๋ฉ”์„œ๋“œ๋Š” ์•„๋ž˜ 4๊ฐ€์ง€๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.

  1. SetURL() - ์š”์ฒญํ•  URL์„ ์„ค์ •
  2. SetVerb() - HTTP ๋ฉ”์„œ๋“œ(GET, POST ๋“ฑ)๋ฅผ ์„ค์ •
  3. SetHeader() - ์š”์ฒญ์˜ ํ—ค๋”๋ฅผ ์„ค์ •
  4. ProcessRequest() - ์š”์ฒญ์„ ์ „์†ก

์ด ํƒ€์ž…๋“ค์— ๋Œ€ํ•ด์„œ ์ด์ œ ์„ค์ •ํ•ด์ฃผ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
์ผ๋‹จ 3๋ฒˆ ๋ฉ”์„œ๋“œ๋Š” ์ œ์™ธํ•˜๊ณ  ์ง„ํ–‰ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

์—ฌ๊ธฐ์„œ URL๊ณผ Verb๋Š” ์ด๋ฏธ ๋งค๊ฐœ๋ณ€์ˆ˜๋กœ ๋ฐ›์•„์™”์ฃ ?
๊ทธ๋Œ€๋กœ ๊ฐ’์„ ๋„ฃ์–ด ์ค๋‹ˆ๋‹ค.

// ์ง€์ •๋œ URL๋กœ HTTP ์š”์ฒญ์„ ๋ณด๋‚ธ๋‹ค.
// InVerb๋Š” Get,Post ๋“ฑ ์š”์ฒญ ๋ฉ”์„œ๋“œ์ด๋‹ค.
void AGM_API_Test::HttpCall(const FString& InURL, const FString& InVerb)
{
	// Http ์š”์ฒญ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•ด Request๋ณ€์ˆ˜์— ์ €์žฅํ•œ๋‹ค.
	TSharedRef<IHttpRequest> Request = Http->CreateRequest();

	Request->SetURL(InURL); // URL ์„ค์ •
	Request->SetVerb(InVerb); // ๋ฉ”์„œ๋“œ ์„ค์ •

}

์ด๋ ‡๊ฒŒ Request ๋ณ€์ˆ˜์— ์›ํ•˜๋Š” ์š”์ฒญ์˜ ๋‚ด์šฉ์ด ์ €์žฅ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

์ด๋ฅผ ProcessRequest() ํ•จ์ˆ˜๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์š”์ฒญ์„ ์ „์†กํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
์š”์ฒญ์„ ์ „์†กํ•˜๊ณ  ๋กœ๊ทธ๋ฅผ ์ถœ๋ ฅํ•˜๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

// ์ง€์ •๋œ URL๋กœ HTTP ์š”์ฒญ์„ ๋ณด๋‚ธ๋‹ค.
// InVerb๋Š” Get,Post ๋“ฑ ์š”์ฒญ ๋ฉ”์„œ๋“œ์ด๋‹ค.
void AGM_API_Test::HttpCall(const FString& InURL, const FString& InVerb)
{
	// Http ์š”์ฒญ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•ด Request๋ณ€์ˆ˜์— ์ €์žฅํ•œ๋‹ค.
	TSharedRef<IHttpRequest> Request = Http->CreateRequest();

	Request->SetURL(InURL); // URL ์„ค์ •
	Request->SetVerb(InVerb); // ๋ฉ”์„œ๋“œ ์„ค์ •
	Request->SetHeader("Content-Type", TEXT("application/json")); // ์š”์ฒญ์˜ ํ—ค๋” ์„ค์ •

	// HTTP ์š”์ฒญ ์ „์†ก
	Request->ProcessRequest();

	// ์ „์†กํ–ˆ์Œ์„ ์•Œ๋ฆฌ๋Š” ๋กœ๊ทธ ์ถœ๋ ฅ
	UE_LOG(LogTemp, Warning, TEXT("HttpCall initiated. URL: %s, Verb: %s"), *InURL, *InVerb);
}

์—ฌ๊ธฐ์„œ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ๊ฒƒ์ด ์žˆ๋Š”๋ฐ, ๋ฐ”๋กœ OnResponseReceived ์ฝœ๋ฐฑ ํ•จ์ˆ˜์™€ ๋ฐ”์ธ๋”ฉ์„ ์ง„ํ–‰ํ•ด์ฃผ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
HTTP ์š”์ฒญ์ด ์™„๋ฃŒ๋˜๊ณ  ์„œ๋ฒ„๋กœ๋ถ€ํ„ฐ ์‘๋‹ต์„ ๋ฐ›์•˜์„ ๋•Œ, ํ˜ธ์ถœ๋  ํ•จ์ˆ˜์ž…๋‹ˆ๋‹ค.

์•„๋ž˜๊ฐ€ ์ „์ฒด ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค.

// ์ง€์ •๋œ URL๋กœ HTTP ์š”์ฒญ์„ ๋ณด๋‚ธ๋‹ค.
// InVerb๋Š” Get,Post ๋“ฑ ์š”์ฒญ ๋ฉ”์„œ๋“œ์ด๋‹ค.
void AGM_API_Test::HttpCall(const FString& InURL, const FString& InVerb)
{
	// Http ์š”์ฒญ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•ด Request๋ณ€์ˆ˜์— ์ €์žฅํ•œ๋‹ค.
	TSharedRef<IHttpRequest> Request = Http->CreateRequest();

	// Http ์š”์ฒญ์ด ์™„๋ฃŒ๋˜๋ฉด OnResponseReceivedํ•จ์ˆ˜๊ฐ€ ํ˜ธ์ถœ๋˜๋„๋ก ๋ฐ”์ธ๋”ฉํ•œ๋‹ค.
	Request->OnProcessRequestComplete().BindUObject(this, &AGM_API_Test::OnResponseReceived);
    
	Request->SetURL(InURL); // URL ์„ค์ •
	Request->SetVerb(InVerb); // ๋ฉ”์„œ๋“œ ์„ค์ •
	Request->SetHeader("Content-Type", TEXT("application/json")); // ์š”์ฒญ์˜ ํ—ค๋” ์„ค์ •

	// HTTP ์š”์ฒญ ์ „์†ก
	Request->ProcessRequest();

	// ์ „์†กํ–ˆ์Œ์„ ์•Œ๋ฆฌ๋Š” ๋กœ๊ทธ ์ถœ๋ ฅ
	UE_LOG(LogTemp, Warning, TEXT("HttpCall initiated. URL: %s, Verb: %s"), *InURL, *InVerb);
}

์ฝœ๋ฐฑ ํ•จ์ˆ˜ ์ž‘์„ฑ

์ด๋ฒˆ ์‹ค์Šต์—์„œ๋Š” ๊ฐ„๋‹จํ•˜๊ฒŒ ์‘๋‹ต์„ ์š”์ฒญํ•˜๊ณ , ์ฝœ๋ฐฑ์„ ๋ฐ›๋Š” ๋ถ€๋ถ„๊นŒ์ง€๋งŒ ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

๊ฐ ์ƒํ™ฉ์— ๋Œ€ํ•œ ์˜ˆ์™ธ์ฒ˜๋ฆฌ๋Š” ๋‹น์—ฐํžˆ ํ•ด์•ผ๊ฒ ์ฃ ?

  1. ์š”์ฒญ์ด ์„ฑ๊ณตํ–ˆ๋Š”๊ฐ€?
  2. ์‘๋‹ต์ด ์œ ํšจํ•œ๊ฐ€?

2๊ฐ€์ง€์— ๋Œ€ํ•ด์„œ ์˜ˆ์™ธ์ฒ˜๋ฆฌ๋ฅผ ์ง„ํ–‰ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

void AGM_API_Test::OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
	// ์š”์ฒญ์ด ์„ฑ๊ณตํ–ˆ๋Š”์ง€, ์‘๋‹ต์ด ์œ ์š”ํ•œ์ง€ ๊ฒ€์‚ฌํ•œ๋‹ค.
	if (!bWasSuccessful || !Response.IsValid())
	{
		UE_LOG(LogTemp, Error, TEXT("HTTP request failed. URL: %s"), *Request->GetURL());
		return;
	}
}

์„œ๋ฒ„๋กœ๋ถ€ํ„ฐ ๋ฐ›์€ ์‘๋‹ต ๋ฐ์ดํ„ฐ๊ฐ€ Response ์ธ์ž๋ผ๊ณ  ์„ค๋ช…ํ–ˆ์—ˆ์Šต๋‹ˆ๋‹ค.

Response์—์„œ ์‘๋‹ต ์ƒํƒœ ์ฝ”๋“œ์™€ ์‘๋‹ต ๋ณธ๋ฌธ์„ ๋ฌธ์ž์—ด๋กœ ๊ฐ€์ ธ์™€ ์ถœ๋ ฅํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค.

void AGM_API_Test::OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
	// ์š”์ฒญ์ด ์„ฑ๊ณตํ–ˆ๋Š”์ง€, ์‘๋‹ต์ด ์œ ์š”ํ•œ์ง€ ๊ฒ€์‚ฌํ•œ๋‹ค.
	if (!bWasSuccessful || !Response.IsValid())
	{
		UE_LOG(LogTemp, Error, TEXT("HTTP request failed. URL: %s"), *Request->GetURL());
		return;
	}

	// ์‘๋‹ต ์ƒํƒœ ์ฝ”๋“œ๋ฅผ ๊ฐ€์ ธ์˜จ๋‹ค.
	int32 StatusCode = Response->GetResponseCode();

	// ์‘๋‹ต ๋ณธ๋ฌธ์„ ๋ฌธ์ž์—ด๋กœ ๊ฐ€์ ธ์˜ด
	FString ResponseContent = Response->GetContentAsString();

	// ์š”์ฒญ์ด ์™„๋ฃŒ๋˜์—ˆ์Œ์„ ์ถœ๋ ฅ
	UE_LOG(LogTemp, Warning, TEXT("HTTP request completed. Status Code: %d, URL: %s"), StatusCode, *Request->GetURL());
	UE_LOG(LogTemp, Warning, TEXT("Response Content: %s"), *ResponseContent);

}

HTTP ์š”์ฒญ ํ…Œ์ŠคํŠธ

๋งŒ๋“  ๊ฒŒ์ž„๋ชจ๋“œ BP๋กœ ๋งŒ๋“ค์–ด ์ฃผ๊ณ  HttpCall() ํ•จ์ˆ˜๋ฅผ Begin Play ์‹œ ์‹คํ–‰ํ•˜์˜€์Šต๋‹ˆ๋‹ค.

์ ๋‹นํžˆ ํ…Œ์ŠคํŠธ ๋งํฌ๋ฅผ ์•„๋ฌด๊ฑฐ๋‚˜ ๋„ฃ์–ด ์ฃผ์‹œ๊ณ  ์‹คํ–‰ํ•ด์ฃผ์„ธ์š”.

๊ทธ๋ฆฌ๊ณ  ์ถœ๋ ฅ ๋กœ๊ทธ๋ฅผ ๋ณด๋ฉด?
์ด 3๊ฐœ์˜ ๋กœ๊ทธ๊ฐ€ ์ž˜ ๋‚˜์˜ค๋Š” ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

  1. ์š”์ฒญ ๋กœ๊ทธ
  2. ์‘๋‹ต ์ƒํƒœ ์ฝ”๋“œ 200
  3. ์‘๋‹ต ๋ณธ๋ฌธ


๋งˆ๋ฌด๋ฆฌ

HTTP ์š”์ฒญ๊ณผ ์‘๋‹ต์„ ์„ฑ๊ณต์ ์œผ๋กœ ์™„๋ฃŒํ•˜์˜€์Šต๋‹ˆ๋‹ค.

ํ•˜์ง€๋งŒ ๋ณธ๋ฌธ์„ String์œผ๋กœ ๋ฐ›์•„์„œ์•ผ ์‹ค์ œ ๋ฐ์ดํ„ฐ๋กœ ์‚ฌ์šฉํ•˜๊ธฐ ์–ด๋ ต์ฃ .

๋‹ค์Œ ํฌ์ŠคํŒ…์—์„  ํ•ด๋‹น Json ๋ฐ์ดํ„ฐ์—์„œ ์›ํ•˜๋Š” ๋‚ด์šฉ์„ ์ถ”์ถœํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค,.

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