Summary
1. We go over how we can make our enemy AI drop a loot bag once they've been killed.
2. We cover how to setup the blueprint class complete with static mesh and particle effects.
3. We also go over how we can make it spawn at the AI's feet.
Virtus Learning Hub
◼️ Loot Bag 블루프린트
New Blueprint - Actor <LootPickup>
콘텐츠 브라우저에서 선택된 에셋 사용In Character Blueprint <SimpleAI>
◼️ Death 함수
기존 Destroy Actor 노드 삭제
→ Death 함수로 대체

In Death Function
Spawn Actor from Class
- Class: LootPickup
- Spawn Transform: Mesh → Get Socket from Name(foot_r)
→ Make Transform

Destroy Actor 추가

In Actor Blueprint <LootBag>
◼️ Loot Bag 획득


