UE4 - Creating a RPG #27 - Magic While Moving

노기현·2024년 11월 30일

Today's Lesson: Magic While Moving

Summary

1. We take a look at how we can use layered animations to allow our players to use their magic abilities whilst moving.

2. We do this by mixing the bottom half of the walk/run blendspace and the top half of the spell casting animations.

Virtus Learning Hub


✅ Layered Animation

In Animation Blueprint <Eve_BP>
◼️ Ability1
In Casting1H State

  • Layered blend per bone
    - Base Pose: Eve_BS
    - Blend Poses0: Ability1 Anim
  • Details - Layer Setup
    - Branch Filters - Add Array Element
    - Bone name: Spine2
    - Blend Depth: 1
    - Mesh Space Rotation Blend: True

◼️ Ability2
동일

✅ 움직임 제어 로직 수정

In Character Blueprint <MagicCharacter>

  • Disable Movement 삭제
  • Stop Movement Immediately 삭제
  • Set Movement Mode 삭제

✅ Result

  • Ability1 while moving
  • Ability2 while moving
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1개의 댓글

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2025년 1월 23일

A strolling magician and walk around magician bring an interactive and captivating experience to any event. Unlike traditional stage magicians, they engage directly with the audience, performing close-up tricks and illusions as they move through the crowd. This style of magic creates an intimate atmosphere, allowing guests to witness the wonder firsthand. Whether at a corporate event, wedding, or party, a strolling magician and walk around magician can provide personalized entertainment that leaves everyone talking. Their ability to amaze and entertain on the spot makes them a perfect addition to any occasion.

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