if(_playerController.isAttack)
_animaotr.SetTrigger(PlayerAnimParameter.IsAttack);
if(_playerController.isAttack)
{
_animator.SetTrigger(PlayerAnimParameter.IsAttack);
_playerController.isAttack = false;
}







public void AbleToCombo()
{
ableToCombo = true;
}
public void NotAbleToCombo()
{
ableToCombo = false;
}
internal bool isAbleComboAttack = false;
if (_playerBehaviour.ableToCombo) isAbleComboAttack = true;
if (_playerController.isAbleComboAttack)
{
_animator.SetTrigger(PlayerAnimParameter.IsAbleComboAttack);
_playerController.isAbleComboAttack = false;
}