

BOSSFIGHT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Ability_Combo); BOSSFIGHT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Status_ReadyCombo2); BOSSFIGHT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Status_ReadyCombo3); BOSSFIGHT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Status_ReadyCombo4); BOSSFIGHT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Event_ReadyCombo); BOSSFIGHT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Event_EndCombo);위와같이 GameplayTag를 추가 해주었다.



< Combo1 >
< Combo2 >
< Combo3 >
< Combo4 >


