그래픽스 파이프라인
폴리곤 메쉬 / 노멀 벡터 / 내보내기, 불러오기
World transform / View transform / Projection transform
TIL - Shader Semantics
Primitive Clipping / Perspective Division / Face Culling / Viewport Transform / Scan Conversion
Texture Coordinates / Surface Parameterization / Texture Coordinates to Texel Address / Texture Filtering / Mipmapping
Phong Lighting Model / Per-pixel Lighting