Day2

Heejin Jo·2021년 8월 3일
0

Unity_C#

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2/16

Setting

  1. assets - Import package - custom packages
  2. shader folder create and drag&drop shader file
  3. Sprite folder careate and drag&drop two images

get rid of warning

  1. create material
    change shader - AR - OccluderShader

  2. standard assets - characters- first - prefabs - RigidBodyFPS

  1. Rifle find

  2. drag&drop to Main camera (Assault_RifleM4)

  3. set view of M4

  4. set view of Player

  5. Near change to 0.01

  1. Create ampty in hierachy and change name to ColBoxObjs

  2. Wester Props - Prefabs - Wooden Crate move to ColBoxObjs in hierachy

  3. rigid body and collider put in Wooden Crate

  4. Assault_Rifle_M4 - add component Script - naming Gun

  5. Wooden Crate - new script - TargetBox

  6. make particle by using Muzzle Flash
    put Muzzle Flash in Assault_Rifle_M4
    put flare in Assault_Rifle_M4 inspecter in Impart Effect

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core를 기르자

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