Result
Cpp
void AItem::Tick(float DeltaTime) { Super::Tick(DeltaTime); float MovementRate = 50.f; float RotationRate = 45.f; AddActorWorldOffset(FVector(MovementRate * DeltaTime, 0.f, 0.f)); AddActorWorldRotation(FRotator(0.f, RotationRate * DeltaTime, 0.f)); DRAW_SPHERE_SingleFrame(GetActorLocation()); DRAW_VECTOR_SingleFrame(GetActorLocation(), GetActorLocation() + GetActorForwardVector() * 100); }