ActorWorldOffset, AddActorWorldRotation

Programin98·2024년 5월 23일

Unreal Study

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Result

Cpp


void AItem::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

	float MovementRate = 50.f;
	float RotationRate = 45.f;

	AddActorWorldOffset(FVector(MovementRate * DeltaTime, 0.f, 0.f));
	AddActorWorldRotation(FRotator(0.f, RotationRate * DeltaTime, 0.f));
	DRAW_SPHERE_SingleFrame(GetActorLocation());
	DRAW_VECTOR_SingleFrame(GetActorLocation(), GetActorLocation() + GetActorForwardVector() * 100);
}
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