SetActorRotation

Programin98·2024년 5월 23일

Unreal Study

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Result

Y축으로 -90.f 회전

Blueprint

Cpp

void AItem::BeginPlay()
{
	Super::BeginPlay();

	UWorld* World = GetWorld();

	SetActorLocation(FVector(0.f, 0.f, 50.f));
	SetActorRotation(FRotator(0.f, -90.f, 0.f));

	FVector Location = GetActorLocation();
	FVector Forward = GetActorForwardVector();

	DRAW_SPHERE(Location);
	//DRWAW_LINE(Location, Location + Forward * 100.f);
	//DRAW_POINT(Location + Forward * 100.f);
	DRAW_VECTOR(Location, Location + Forward * 100.f);

}
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