Blueprint
cpp
#include "DrawDebugHelpers.h" void AItem::BeginPlay() { Super::BeginPlay(); UWorld* World = GetWorld(); FVector Location = GetActorLocation(); if (World) { FVector Forward = GetActorForwardVector(); DrawDebugLine(World, Location, Location + Forward * 100.f, FColor::Red, >true, -1.f, 0, 1.f); } }
Result