DrawDebugSphere

Programin98·2024년 5월 22일

Unreal Study

목록 보기
2/14

#include "DrawDebugHelpers.h"




void AItem::BeginPlay()
{
	Super::BeginPlay();

	UWorld* World = GetWorld();
	if (World)
	{
		FVector Location = GetActorLocation();
		DrawDebugSphere(World, Location, 50.f, 12, FColor::Black, false, 30.f);
	}

}
profile
unreal study

0개의 댓글