Result
Blueprint
CPP
void AItem::BeginPlay() { Super::BeginPlay(); UWorld* World = GetWorld(); SetActorLocation(FVector(0.f, 0.f, 50.f)); FVector Location = GetActorLocation(); FVector Forward = GetActorForwardVector(); DRAW_SPHERE(Location); //DRWAW_LINE(Location, Location + Forward * 100.f); //DRAW_POINT(Location + Forward * 100.f); DRAW_VECTOR(Location, Location + Forward * 100.f); }