TIL: Today I Learned

1.사전캠프 QUEST1 - What is Unreal Engine?

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2.사전캠프 QUEST2 - Unreal Essets

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3.사전캠프 QUEST3 - Unreal Editors Fundamentals

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4.사전캠프 QUEST4 - First Hour in UE5

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5.사전캠프 QUEST5 - Interaction Analysis in Game

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6.사전캠프 QUEST6 - Level creation and basic object placement

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7.사전캠프 QUEST7 - Basic application of lighting and materials

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8.사전캠프 QUEST8 - Character Blueprints and Movements

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9.[Day 1] Creating an Text Adventure in C++

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10.[Day 2] Animation with C++

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11.[Day 3] Text Shooting Game

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12.[Day 4] AI Monster with C++

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13.[Day 5] AI Monster with C++(2)

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14.[Day 6] Status Window with C++

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15.[Day7] C++ Pointer & Reference

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16.[Day8] C++ Basic Code Test

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17.[Day9] C++ Pointer & Reference(2)

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18.[Day10] Classes & OOP(Object-Oriented Programming)

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19.[Day11] JobAndCombat_Required

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20.[Day12] JobAndCombat_Challenge

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21.[Day13] From Function Overloading to C++ Templates

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22.[DAY14] STL Basics: Efficient Code with Containers, Algorithms, and Iterators

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23.[DAY15] Object-Oriented Design: Cohesion, Coupling, and SOLID

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24.[Day16] InventorySystem_Required with C++ Templates

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25.[Day17] AlchemyWorkshop_Required

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26.[Day18] C++ Polymorphism with Movie Management System

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27.[Day19] Observer Pattern with DeliveryService

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28.[Day20] Random Walk Simulation

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29.[Day21] Random Walk Simulation(2)

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30.[DAY29] Test Recap(1) : struct, class, virtual function

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31.[DAY30] Test Recap(2) : Polymorphism, Virtual Table

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32.[DAY31] Test Recap(3) : RTTI, C++ Casting

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33.[DAY32] Test Recap(4) : RAII, Smart Pointer

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34.[DAY33] Test Recap(5) : map, size and capacity of vector

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35.[DAY34] Test Recap(6) : Templates and Complexity

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36.[DAY35] Unreal Engine C++ 3D Game Dev(1)

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37.[DAY36] Unreal Engine C++ 3D Game Dev(2)

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38.[DAY37] Unreal Engine C++ 3D Game Dev(3)

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39.[DAY38] Unreal Engine C++ 3D Game Dev(4)

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40.[DAY39] Creating a dynamic puzzle stage

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41.[DAY40] Building a 3D Character with the Pawn Class

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42.[DAY 41] Implementing 6-DOF Drone and Artificial Gravity

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43.[DAY42] Taming the Drone with PID Control

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44.[DAY43] 3D GameDev Refactoring & Expansion

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45.[DAY44] Wandering/Chashing AI

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46.[DAY45] Project Management with Git LFS

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47.[DAY46] Wandering/Chashing AI(2)

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48.[DAY47] Game Loop & UI Redesign

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49.[DAY48] Game Loop & UI Redesign(2)

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50.[DAY49] Team Project Guide

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51.[DAY61] Unreal Engine Multiplayer Basics

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52.[DAY62] Listen Servers vs. Dedicated Servers

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53.[DAY63] Unreal Engine Network Authority

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54.[DAY64] NetRole : Authority Vs Proxy

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55.[DAY65] Remote Procedure Call

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56.[DAY66] Chat-System : RPC Pattern & Replication

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57.[DAY67] Chat-System : Number Baseball Game

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58.[DAY68] Network Lifecycle : Log & Debugging

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59.[DAY69] Network Optimization : RepNotify, Frequency, Dormancy

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60.[DAY70] Network Optimization : Relevancy & Priority

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61.[DAY71] RPC Practice : Server RPC & Actor Spawning

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62.[DAY73] Character Synchronization : Animation, Attack, & Component

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63.[DAY74] Game Flow : Title Level & Server Join

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64.[DAY75] Game Cycle : State and Loop

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65.[DAY76] Algorithm : Integer Triangle

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66.[DAY77] Algorithm: Network Connection

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67.[DAY78] Algorithm : Dual priority queue

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68.[DAY79] Algorithm : Overtime index

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69.[DAY80] Algorithm : Word Conversion

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70.[DAY81] Algorithm : Counting Shortest Paths

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71.[DAY82] Algorithm : Numbers Game

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72.[DAY83] Algorithm : Best Set

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73.[DAY84] Algorithm : Speed Cameras

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74.[DAY85] Algorithm : Station Installation

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75.[DAY86] Algorithm : Best Album

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76.[DAY87] Algorithm : Collecting stickers

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77.[DAY88] Algorithm : Bad Users

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78.[DAY89] Algorithm : Jewelry Shopping

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79.[DAY90] Algorithm : Crossing the Stepping Stones

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80.[DAY91] Algorithm : Farthest Node

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81.[DAY92] Algorithm : Island Connect

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82.[DAY93] Algorithm : Travel Route

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83.[DAY94] Algorithm : Return to Base

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84.[DAY95] Algorithm : Pulse Subsequence

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85.[DAY96] Algorithm : Immigration

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86.[DAY97] Algorithm : Race Track Construction

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87.[DAY101] SoulslikeProject(4) - Async Attack Delegates

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88.[DAY104] SoulslikeProject(7) - Weapon Component, Actor

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89.[DAY105] SoulslikeProject(8) - Motion Warping

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90.[DAY106] SoulslikeProject(9) - AI Perception Detection Score

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91.[DAY112] SoulslikeProject(15) - UE5 Niagara: Monster Hit FX

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92.[DAY113] SoulslikeProject(16) - Motion Warping Debugging

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93.[DAY114] SoulslikeProject(17) - EQS Dot Product

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