Facial expression retargeting Traditional method markers blendshapes Problem definition
Saito, Shunsuke, et al. "Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization."
Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neur
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These ava
\-Ma, Qianli, et al. "Learning to dress 3d people in generative clothing." Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recog
Corona, Enric, et al. "Smplicit: Topology-aware generative model for clothed people." Proceedings of the IEEE/CVF Conference on Computer Vision and Pa
헤드마운트 기기에 설치된 어안렌즈 카메라에서 촬영된 이미지로부터 3d body pose estimation을 가능하게 하는 프레임워크를 제안함본 논문의 주요한 컨트리뷰션으로써 1.2d 이미지에서 추정하는 관절의 불확실성을 설명하기 위한 이중 디코더 구조 아키텍쳐2.헤드
To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression fro
Zhang, Hongwen, et al. "Pymaf: 3d human pose and shape regression with pyramidal mesh alignment feedback loop." Proceedings of the IEEE/CVF Internatio
Xu, Weipeng, et al. "Mo 2 cap 2: Real-time mobile 3d motion capture with a cap-mounted fisheye camera." IEEE transactions on visualization and compute
Pan, Xingang, et al. "Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold." arXiv preprint arXiv:2305.10973 (2023).