컴퓨터그래픽스

1.[컴퓨터그래픽스] 목차

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2.[컴퓨터그래픽스] Computer Graphics

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3.[컴퓨터그래픽스] Graphics Library

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4.[컴퓨터그래픽스] Elements of Image Formation

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5.[컴퓨터그래픽스] Ray Tracing

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6.[컴퓨터그래픽스] Simplified Rendering Pipeline

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7.[컴퓨터그래픽스] OpenGL Introduction

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8.[컴퓨터그래픽스] 실습: HelloGL (Old Style)

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9.[컴퓨터그래픽스] 실습: CircleGL

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10.[컴퓨터그래픽스] Immediate Mode Graphics

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11.[컴퓨터그래픽스] Retained Mode Graphics

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12.[컴퓨터그래픽스] GPU based Graphics

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13.[컴퓨터그래픽스] OpenGL Pipeline (Simplified)

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14.[컴퓨터그래픽스] 실습: RandomDot_GPU

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15.[컴퓨터그래픽스] 실습: ColorCube

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16.[컴퓨터그래픽스] GLSL Introduction

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17.[컴퓨터그래픽스] Interaction: Callbacks

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18.[컴퓨터그래픽스] Z-Buffer (Depth-Buffer)

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19.[컴퓨터그래픽스] 실습: ColorCylinder

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20.[컴퓨터그래픽스] 실습: MySphere

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21.[컴퓨터그래픽스] Geometric Objects and Its representations

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22.[컴퓨터그래픽스] Linear Transformations (선형 변환)

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23.[컴퓨터그래픽스] Rigid Transformations (강체 변환)

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24.[컴퓨터그래픽스] Affine Transformations (아핀 변환)

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25.[컴퓨터그래픽스] Projective Transformations (사영 변환)

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26.[컴퓨터그래픽스] Homogeneous Coordinates (동차 좌표계)

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27.[컴퓨터그래픽스] 3D Rotation About Arbitrary Axis

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28.[컴퓨터그래픽스] Euler Angles

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29.[컴퓨터그래픽스] Quaternions

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30.[컴퓨터그래픽스: 부록] Column Major

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31.[컴퓨터그래픽스: 부록] 과제1: Waving_Plane

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