Computer Architecture

1.ISA

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2.The Pipeline Hazard

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3.Memory Hierarchy and Cache

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4.Parallelism, Power and Energy, Flynn's Taxonomy

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5.Reducing power, Cost of IC

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6.Dependability, Performance

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7.Amdahl's Law, MIPS Arch

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8.Comp Arch HW1

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9.Addressign Modes

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10.Structure Hazard, Data Hazard

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11. Forwarding (Bypassing)

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12.Code Reordering, Control Hazard

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13.Static Techniques to Reduce Branch Penalties

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14.Delayed Branches

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15.Comp Arch HW2

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16.Extending MIPS for FP Pipeling

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17.Port structure hazard

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18.Dependence

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19.이해 안됬던거 모음

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20.HW3, 4, 5

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21.Dynamic Scheduling

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22.Scoreboard Example

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23.Tomasulo’s Algorithm

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24.Tomasulo Algorithm2

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25.Dynamic Branch Prediction

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26. Correlated Prediction/ final --

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27.Tournament Predictors, Branch-Target Buffers (BTB)

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28.Hardware-based speculation

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